
Also, the decision to control walking by holding down R2 and then pressing in a direction with the left analogue stick is absurd. As such, it was more difficult to develop an attachment to the character I was ostensibly meant to ‘be’. If anything, the controls drive a wedge between the player and the game – I never really felt like I was controlling what was happening, more like a monkey pressing buttons in expectation of a reward. If the aim of the controls was to develop more of a connection between your input and what happens on screen, then I think it has failed.

I have mixed feelings about this control system.

Sam Douglas is excellent as private detective Scott Shelby. Later on, the consequences of missing these commands can be serious – your character can die permanently, and in fact I ended up doing a few quick restarts in an attempt to get Jayden through to the finale. For most of the time you’ll be wandering around just matching inputs like this, but every now and then an action sequence will pop up where you have to match the command that appears within seconds to, say, dodge a punch. I believe the aim of the control scheme was to mimic the actions taking place on screen: for example, to make Madison Paige put on lipstick, the game directs you to slowly move the analogue stick in a semi-circle. The controls are a bit of a sticking point, however.

It’s also paced particularly well: although it starts off a bit too slow, the action builds nicely towards a breathtaking and satisfying crescendo. Heavy Rain is noir to its core, and it delivers a satisfying and convoluted story that throws in plenty of twists and red herrings to keep you on your toes. However, Sir Gaulian assured me that the game picks up, and I’m glad I stuck with it.įor a start, it’s a film noir thriller, and I’m a sucker for film noir: over at 101 Films You Should Have Seen… Probably, we’ve eagerly covered all sorts of representatives of the genre, from the 70s noir revival Chinatown to the 90s sci-fi noir Dark City, with a bit of Lynchian psycho-horror noir thrown in for good measure. After a protracted installation session, I was wholly underwhelmed by the game’s glacier-slow and mind-numbingly tedious opening (see earlier post). My first impressions of Heavy Rain weren’t great.
